Thursday, 15 February 2018

indie games the movie



  1. What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? the indie games are not suppose to be appealing to large group of people, its mostly what the lead developer wants, indie game are more to focuses on the core game play, not graphics, or in depth story, because most indie developers work in small groups, and there resources are often limited, compared to the big company, they make games appealing to certain types of people, and there development teams are huge, they have hundreds of people, coding, level design, and art style, they also have the latest software on hand.          
  2. What are some of the difficulties the developers in the film had to overcome? the indie developers, had difficulties with the exceptions , for ex Phil Fish the lead developer for fez, had to delay the fez a few times, because the game either had game breaking bugs, or confidential reasons. the fan base for fez stressed him out. he said people need to understand we are a group of small people, that there trying there best, if you compared us to a big production game, those development team are groups hundreds of people, and they still take 4 years to finish a game.they have this constant feeling that there game could fail, and all there work was for nothing.
  3. What do you think you would like about working on an indie (independent) game? What do you think you might not like? i think i would like the freedom off making whatever game i want, but the lack of resources, might really stress me out, especially if the risk that could happen financially if my game fails. 
  4. What is some advice you could offer to someone who is trying to create their own game, based on what you learned in the film? make the game about you what want, you making it for yourself, and if you make it for yourself and you love it, the game will even better, cause its your own project to express yourself. 
  5. For the developers, what is the best part of completing the creation of a game? i think its seeing people play your game and see what others  think about it, and if they understand why you made the like that, they see the vision that you were going for. to know that all your work was not for nothing.  

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