What are some of the reasons video games were successful? What makes a game
popular?
why I think video games so successful it gave people an escape from everyday life and gave them a world they fitted right in. and depending on the game it could different fro everyone an examples is a games were the players choice causes a different outcome to the story or characters. what makes a game popular i think it is the story and character development . a good story/character development will make players attached to characters and story and treat them real people instead just a person on a screen .
What are some of the reasons why the video game industry crashed in the 1980s?
some of the reasons I think is with the Atari the after awhile people felt they were buying the same game over and over again, and the experience became stale. retailers didn't want to take anymore video consoles in to stock, the video game industry realised that the consumers aren't just robots there actual people, most people wanted a new experience. not, and at this point the industry wasn't progressing.
Do you think video games are a form of art? Why or why not?
video games ARE a form of art! why? because some games are fully immersive in a 3D environment. for example games like legend of Zelda of full of colour and expression, and art is a display that affects people. and video games are just a display on a screen and affects everyone differently.
What is the next evolution in video games? What are the challenges that need to be solved in the next generation of games?
Video games are becoming more interactive with motion controls and Virtual reality. so you could experience for example going to war, exploring a dungeon, or just doing a job. and think the challenges for the next generation of gaming will be how much will home consoles still be relevant because computers are taking over the video game scene because of software like steam. most of this these game could be played on a strong computer
Thursday, 26 October 2017
Monday, 16 October 2017
kodu intro
Game Map

kodu coding:
rover coding:
tree coding
creating this game was very frustrating because this version of Kodu is a not the current version, for example the scoring code was difficult, there were shortcuts in the current version but so everything had to done manually. I had to take my time when reading the options to figure this out on my own, and got help tofrom the teachers and fellow class mates to figure out the coding,
the main issue was the scoring, when kodu grabbed one apple it the game would just end. it took a while to figure that one out, but found option to count the score ONLY once, and fixed the problem.
feedback on the game
the level design is to plain, make more more terrains, that was all and i agree with the feedback because i spent most of my time figuring the coding part that i had no time to make the level design creative
game description:
kodu must collect apples for ingredients for his apple pie, but a rover is guarding these apples
and there is a limited amount of apples, kodu just needs 5 apples for his recipe.
will kodu have apple pie for dinner or will the rover catch him before he does
rules
- use arrow keys to move kodu
-press p for a speed boost ( you lose 1 point for using the speed boost)
-if kodu gets touched by rover game is over
-kodu must collect 5 apples to win the game

kodu coding:
rover coding:
tree coding
creating this game was very frustrating because this version of Kodu is a not the current version, for example the scoring code was difficult, there were shortcuts in the current version but so everything had to done manually. I had to take my time when reading the options to figure this out on my own, and got help tofrom the teachers and fellow class mates to figure out the coding,
the main issue was the scoring, when kodu grabbed one apple it the game would just end. it took a while to figure that one out, but found option to count the score ONLY once, and fixed the problem.
feedback on the game
the level design is to plain, make more more terrains, that was all and i agree with the feedback because i spent most of my time figuring the coding part that i had no time to make the level design creative
game description:
kodu must collect apples for ingredients for his apple pie, but a rover is guarding these apples
and there is a limited amount of apples, kodu just needs 5 apples for his recipe.
will kodu have apple pie for dinner or will the rover catch him before he does
rules
- use arrow keys to move kodu
-press p for a speed boost ( you lose 1 point for using the speed boost)
-if kodu gets touched by rover game is over
-kodu must collect 5 apples to win the game
Thursday, 5 October 2017
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